The 5 Ways Coaches Can Use Gamification to Improve Client Results‌
Back to Newsroom
Mentioned in this Article

The 5 Ways Coaches Can Use Gamification to Improve Client Results‌

Tuesday, September 21, 2021 2:30 PM
Share this article now
Topic:
Product Announcements
The Habit Ninjas

TORONTO, ON / ACCESSWIRE / September 21, 2021 / It is understandable for coaches to experience frustration when clients fail to attain measurable results. It's common for them to feel insecure about their abilities and experience self-doubt. They can even fall victims to the imposter syndrome, which happens when qualified people struggle to accept their accomplishments and have some trouble believing they deserve the recognition they've earned. They end up feeling like frauds.

Thankfully, gamification can be used as a habit tracker for coaches. Ron Vereggen and Tony Porfilio, The Habit Ninjas, have been using this concept in their coaching practice. It helps people monitor healthy learning habits and remain accountable for their goals by implementing game elements that reward each accomplishment. Recent research suggests that gamification can improve development in educational environments.

Defining Gamification

Gamification is the application of game principles and design elements to non-game contexts. It prompts participants to complete a set of activities or processes to solve a series of problems and rewards them with points, badges, and leaderboards. The implementation of game-like elements is a fundamental resource that coaches have used before. However, it is also an evolving trend that is projected to have significant growth by 2024.

Leveraging competitiveness and using gameplay as a tool to transfer knowledge makes the coaching environment more dynamic and motivating. Gamification ranges from elementary activities to reasonably complex ones, making it an accessible tactic.

It heavily relies on the participant's competitive spirit. It becomes the motivating factor that encourages people to stay alert and develop their aptitude and skills through a hands-on approach. Here are the five most compelling benefits of gamification for coaches.

Top 5 Perks of Gamification for Coaches

33% of employees prefer to have game-like effects in their training platforms and 83% of them feel more motivated at work after participating in a gamified coaching session. Here are the main benefits of implementing this concept to build client engagement.

1. Having a Tool to Track Habits

Peter Drucker said, "You cannot manage what you cannot measure." Through gamification, coaches can see the exact habits their clients are working on and evaluate their progress.

Gamification prompts participants to play to win. This ignites what is known in psychology as the Hawthorn Effect - an individual's tendency to change behaviors when they become aware they are being noticed or observed. The additional attention they receive might cause them to become more competitive over the knowledge they are acquiring.

2. Earning Points for Activity

Games imply participants can earn points when they complete specific actions. Earning these rewards evokes a dopamine-related response in the brain, which positively reinforces the behavior that is being recognized. It is human nature to try and seek progress and a sense of accomplishment. Therefore, using a point-based system to reinforce specific actions can create a "healthy addiction" to implementing daily habits and learning.

3. Encouraging Community Support and Accountability

Humans are social creatures by nature. Being part of a community of like-minded people trying to achieve similar goals can increase motivation in the long run. Participants are more likely to retain the habits acquired as a result of gamification. Getting support from their coaches and peers makes them more likely to stay accountable for their goals.

4. Implementing Leaderboards

Achieving goals becomes a lot more motivating when there is a leaderboard in the mix. People are more likely to become competitive - and get motivated in the process- if they can compare their performance with others. Keeping scores is one of the most effective ways to encourage a healthy sense of competition within a particular community. Humans are competitive beings by nature, so it is only natural to take advantage of that trait.

5. Running Challenges

A person's ability to focus is limited to a certain temporality. That is why coaches must always keep things simple and aim for their clients to engage with one goal at a time. Gamification can help participants keep their minds on the goal they are trying to achieve and avoid distractions. Running challenges one at a time is the most effective way to have people retain the knowledge learned.

Conclusion

The Habit Ninjas, Ron Vereggen and Tony Porfilio harnessed the concept of integrating gamification into their coaching practice and have seen a number of benefits. This classic tool for coaches can bring many advantages to their clients. However, it is essential to know that the primary practice to master anything is measuring habits.

Developed by Ron Vereggen and available on iOS and Android devices, Habit Lab is the official tracking tool for The Habit Ninjas. This community-based habit tracker for coaches involves all the gamification elements listed above.

The Habit Ninjas created the habit reboot formula, which is a self-coaching tool that they use with their clients to help them instill positive habits. Once they figured that out, they were able to step into their roles as confident coaches.

They have a goal to successfully facilitate 1 million (or more) healthy habits across their user base. If you are interested in implementing an effective tracking tool among your clients, visit the Habit Lab site and explore the advantages the habit-tracking app can offer you.

Contact Details

Company: The Habit Ninjas
Name: Ron Vereggen and Tony Porfilio
Email: [email protected]  
Country: Canada
Website: https://www.thehabitninjas.com

SOURCE: The Habit Ninjas

Back to Newsroom
Copyright 2022 © ACCESSWIRE. All rights reserved. Privacy Policy  |   Terms and Conditions